Cupertino, 1980. Steve Jobs is giving an impassioned motivational speech to a small team working on Apple’s Lisa. “It’s social status. It’s social currency,” he says. His voice is deliberate, paced to emphasize the most emotionally-driven words. On the whiteboard behind him it reads “File | Edit | Page Layout | Format.” He asks the team how many typefaces are in Lisa, who in turn respond that it was deemed a less pressing issue. This isn’t the answer Jobs expected.
“Everything… is a pressing issue,” he says, his once-inspirational demeanor quickly escalating into a quiet rage. One of the programmers continues to disagree, arguing that it was a necessary compromise. It’s at this point that Jobs’ temper boils over. He shouts at the top of his lungs, fires the programmer — “Apple’s best,” according to Bill Atkinson — but that doesn’t matter since he clearly lacks the vision or passion. The programmer stands there just half a second too long. The fury escalates further. “NO! I ALREADY FIRED YOU! WHY ARE YOU STILL HERE?”
Cupertino, 1980. Steve Jobs is giving an impassioned motivational speech to a small team working on Apple’s Lisa. “It’s social status. It’s social currency,” he says. His voice is deliberate, paced to emphasize the most emotionally-driven words. On the whiteboard behind him it reads “File | Edit | Page Layout | Format.” He asks the team how many typefaces are in Lisa, who in turn respond that it was deemed a less pressing issue. This isn’t the answer Jobs expected.
“Everything… is a pressing issue,” he says, his once-inspirational demeanor quickly escalating into a quiet rage. One of the programmers continues to disagree, arguing that it was a necessary compromise. It’s at this point that Jobs’ temper boils over. He shouts at the top of his lungs, fires the programmer — “Apple’s best,” according to Bill Atkinson — but that doesn’t matter since he clearly lacks the vision or passion. The programmer stands there just half a second too long. The fury escalates further. “NO! I ALREADY FIRED YOU! WHY ARE YOU STILL HERE?”
Cyberpunk is a genre; a dystopic vision of the future exemplified by films like Blade Runner and books like Neuromancer. But it’s also a game. First released in 1988 and designed by Mike Pondsmith, Cyberpunk took the style and feeling of the works of William Gibson and Bruce Sterling and adapted them for the pen-and-paper RPG crowd. It spanned three editions and dozens of books, but with the help of developer CD Projekt Red it will soon see its biggest transformation yet: turning into a video game.
We still don’t know everything about Cyberpunk 2077, the game that catapults the series five decades into the future, but its clear CD Projekt is looking to capture the same feeling that made the RPG series so enduring. “We want to assure fans of the pen-and-paper game that this is still the same Cyberpunk you know,” says lead gameplay designer Marcin Janiszewski. “Night City has changed in the intervening decades, but still there are places that you know — this still is the same city.”
Cyberpunk is a genre; a dystopic vision of the future exemplified by films like Blade Runner and books like Neuromancer. But it’s also a game. First released in 1988 and designed by Mike Pondsmith, Cyberpunk took the style and feeling of the works of William Gibson and Bruce Sterling and adapted them for the pen-and-paper RPG crowd. It spanned three editions and dozens of books, but with the help of developer CD Projekt Red it will soon see its biggest transformation yet: turning into a video game.
We still don’t know everything about Cyberpunk 2077, the game that catapults the series five decades into the future, but its clear CD Projekt is looking to capture the same feeling that made the RPG series so enduring. “We want to assure fans of the pen-and-paper game that this is still the same Cyberpunk you know,” says lead gameplay designer Marcin Janiszewski. “Night City has changed in the intervening decades, but still there are places that you know — this still is the same city.”
What’s in your bag? is a recurring feature where we ask people to tell us a bit more about their everyday gadgets by opening their bags and hearts to us. Show us your bag in this forum post. This week, we’re featuring Justin Rubio.
When preparing for big shows like CES, Google I/O, or any of Apple’s many events, it’s far too easy to come under-prepared — so I make sure to bring everything I could possibly think of in terms of electronics and, most importantly, hygiene. This usually consists of a couple of phones, lots of cables and chargers, my trusty laptop, and hand sanitizer (to fend off epidemics like the Vergeflu).
What’s in your bag? is a recurring feature where we ask people to tell us a bit more about their everyday gadgets by opening their bags and hearts to us. Show us your bag in this forum post. This week, we’re featuring Justin Rubio.
When preparing for big shows like CES, Google I/O, or any of Apple’s many events, it’s far too easy to come under-prepared — so I make sure to bring everything I could possibly think of in terms of electronics and, most importantly, hygiene. This usually consists of a couple of phones, lots of cables and chargers, my trusty laptop, and hand sanitizer (to fend off epidemics like the Vergeflu).